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Dante
Avatar dante 1
HALF ANGEL, HALF DEMON
Voiced By Tim Phillips
Franchise Devil May Cry
Appears in PlayStation All-Stars Battle Royale
Debut Devil May Cry
Rival Nariko
Tier High

Dante is currently ranked at the bottom of high tier due to his impressive combo ability and vast array of practical techniques. He is the only character capable of obtaining a Level 2 super in two combos and has two practical ToDs. In addition, he has high mobility because of his cancelling abilities. His combo ability is further extended by his Empty Cancel, considered by most Dante players to be his most formidable asset. He is also able to effectively apply block pressure on his opponent due to his guns' ability to trigger blockstun and angel dash. Dante does have several flaws, however. Dante is an extremely difficult character to master at the competitive level and requires a lot of dedication. His playstyle is very linear and requires close-to-perfect execution to break out of. His neutral jab is also very unsafe when whiffed, allowing characters to punish him very easily if it is used at the wrong time. Furthermore, Dante has a very mediocre air-game, and his prime projectile, Ebony and Ivory , offer minimal AP gain (although he possesses a much better projectile in his aerial arbiter). Overall, Dante has average match-ups across the roster.

AttributesEdit

SummaryEdit

Dante is the epitome of high-risk, high-reward. Although, he has very extended combos and kill confirms, his playstyle is very unsafe. The most notable example of this is his neutral jab which can easily be punished with a super or attack leading to an AP burst. Dante's airgame has been improved due to the recent patch but is still very mediocre. Some of Dante's moves have absolutely no application as well, such as his grounded down triangle move. Dante's bold cancelling capabilities, however, make up for his flaws. All of Dante's square moves can cancel into triangle moves which cancel into circle moves. This is symbolized by the orange circle that surrounds Dante as soon as he cancels an attack with another. Furthermore, his angel dash can be cancelled into another square move. This allows the empty cancel to work; the player must rapidly press a series of inputs that allow Dante to "cancel" the angel dash and extend his combo or confirm a level 2 kill. This system of high-risk, high-reward is what defines Dante as a character.

MovesetEdit

Ground AttacksEdit

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Edit
  • Hacker - Btn squareBtn squareBtn squareBtn square Dante swings Rebellion rapidly in a four-hit combo.
  • Tremor - Playstation-Lstick-Down + Btn square Dante slams the arbiter into the ground, lifting foes.
  • High Time - Playstation-Lstick-Up + Btn square Dante swings Rebellion upwards, launching enemies into the air. Can be held to follow enemy.
  • Karma - Playstation-Lstick-Left or Playstation-Lstick-Right + Btn squareBtn squareBtn square Dante swings Osiris in front of him in a multi-hit combo.
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Edit

Note: All triangle moves do not cause hitstun and thus do not directly trigger an AP burst.

 Edit
  • Ebony and Ivory Quick Shot - Btn triangle Dante stands in place as he fires his pistols.
  • Gun Flurry - Playstation-Lstick-Down + Btn triangle Dante fires his pistols on either side of him.
  • Rising Rainstorm - Playstation-Lstick-Up + Btn triangle Dante leaps upward and fires his pistols.
  • Ebony and Ivory Rushdown - Playstation-Lstick-Left or Playstation-Lstick-Right + Btn triangle Dante moves forward while firing his pistols.
Cicle moves
Edit
  • Parry - Btn circle - A counterattack technique.
  • Arbiter Hurl/Flush - Playstation-Lstick-Down + Btn circle Dante throws the arbiter, lifting opponents on contact.
  • Shredder - Playstation-Lstick-Up + Btn circle Dante rapidly spins Osiris in front and around his body, hitting enemies multiple times and knocking them upwards. 
  • Angel Dash - Playstation-Lstick-Left or Playstation-Lstick-Right + Btn circle Dante dashes forward, passing through foes in the way.


Aerial AttacksEdit

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Edit
  • Aerial Rave - Btn square Btn squareBtn square Dante swings Rebellion thrice in the air in a 3-hit combo.
  • Helm Breaker - Playstation-Lstick-Down + Btn square Dante falls and slams the ground with Rebellion. 
  • Roulette Spin - Playstation-Lstick-Up + Btn square Dante swings Rebellion upwards twice.
  • Hanger - Playstation-Lstick-Left or Playstation-Lstick-Right + Btn square Btn squareBtn square Dante swings Osiris in front of him in a multi-hit combo.
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Edit
  • Aerial Ebony and Ivory Quick Shot - Btn triangle Same as the ground version. 
  • Aerial Descending Rainstorm - Playstation-Lstick-Down + Btn triangle Dante falls down while firing his pistols. 
  • Inverse Rainstorm - Playstation-Lstick-Up + Btn triangle Dante spirals into the air while firing his pistols.
  • Aerial Ebony and Ivory Rushdown - Playstation-Lstick-Left or Playstation-Lstick-Right + Btn triangle Dante rolls forward in the air and fires his pistols. 
Cicle moves
Edit
  • Aerial Parry - Btn circle Same as grounded version.
  • Aerial Arbiter Hurl/Flush - Playstation-Lstick-Down + Btn circle Same as grounded version but with less recovery time for comboing opponents.
  • Aerial Prop/Shredder - Playstation-Lstick-Up + Btn circle Same as grounded version. 
  • Aerial Angel Boost - Playstation-Lstick-Left or Playstation-Lstick-Right + Btn circle Same as grounded version. 

Playstation-Lstick-Neutral

(Throws)


  • Hammer Punch - Playstation-Rstick-Down - Dante jumps off the opponent after grabbing them, and punches them, knocking them to the ground. 
  • Payoff - Playstation-Rstick-Up - Dante punches the opponent, launching them upwards. 
  • Kicker - Playstation-Rstick-Left or Playstation-Rstick-Right - Dante does a roundhouse kick forwards, sending the enemy away. 


Btn r2

(Super Moves)

Icon Super description
Dantes111

Level 1

Rebellion Triple/Overdrive - Dante swipes Rebellion held in reverse grip three times, unleashing a shockwave on the last swing that moves forward. Can be cancelled into any triangle move 15 frames after fireball is thrown. 

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Level 2

Stinger - Dante rushes forward with Rebellion covered in energy, piercing through anyone in his way; can be turned around during the first five frames of activation. Has the ability to punish landing lag but loses to a lot of supers, including level 1's. 

DviltggrLevel 3

Devil Trigger Unleashed - Dante transforms into his Devil Trigger form (growing white hair and red aura on his clothing), and slows down opponents' movements. All his attacks kill (except angel dash). When a foe respawns, they are not slowed down, but are still susceptible to Dante's instant kills.

ApproachEdit

CombosEdit

Btn squareBtn squareBtn square,Playstation-Lstick-UpBtn square,Btn squareBtn square,Playstation-Lstick-UpBtn square,Playstation-Lstick-DownBtn square (95 AP)

Btn squareBtn squareBtn square,Playstation-Lstick-UpBtn square,Btn squareBtn square,Playstation-Lstick-UpBtn square,Btn triangle,Playstation-Lstick-RightBtn circle,Btn square (135 AP)

Btn squareBtn squareBtn square,Playstation-Lstick-UpBtn square,Playstation-Lstick-RightBtn squareBtn squareBtn square,Btn triangle,Playstation-Lstick-RightBtn circle,Btn square (140 AP)


Btn squareBtn squareBtn square,Btn triangle,Playstation-Lstick-RightBtn circle,Playstation-Lstick-LeftPlaystation-Lstick-DownBtn square,Btn triangle,Playstation-Lstick-LeftBtn circle,Playstation-Lstick-UpBtn square,Btn squareBtn squareBtn square

Btn squareBtn squareBtn square,Btn triangle,Playstation-Lstick-RightBtn circle,Playstation-Lstick-LeftPlaystation-Lstick-DownBtn square,Btn triangle,Playstation-Lstick-LeftBtn circle,Playstation-Lstick-UpBtn circle,Btn cross,Playstation-Lstick-RightBtn squareBtn squareBtn square,Btn triangle,Playstation-Lstick-RightBtn circle,Btn square


Btn squareBtn squareBtn square,Playstation-Lstick-UpBtn trianglePlaystation-Lstick-DownBtn circle,Btn cross,Playstation-Lstick-RightBtn squareBtn squareBtn square,Btn triangle,Playstation-Lstick-RightBtn circle,Btn square (140 AP)

Btn squareBtn squareBtn square,Btn triangle,Empty Cancel,Btn squareBtn squareBtn square,Btn triangleBtn triangle,Playstation-Lstick-UpBtn circle,Btn cross,Playstation-Lstick-RightBtn square,Btn triangle,Playstation-Lstick-RightBtn circle,Btn square


Grab CombosEdit

Playstation-Rstick-Up,*,Btn square,*,Btn square,Playstation-Lstick-UpBtn square,Playstation-Lstick-RightBtn squareBtn squareBtn square,Btn triangle,Playstation-Lstick-RightBtn circle,Playstation-Lstick-UpBtn square,Playstation-Lstick-DownBtn square (135 AP+AP obtained from initial grab)

Mix-UpsEdit

Block PressureEdit

Btn squareBtn square(blocked,Btn triangle,Playstation-Lstick-UpBtn trianglePlaystation-Lstick-LeftBtn circle,Playstation-Lstick-DownPlaystation-Lstick-RightBtn circle

Btn squareBtn square(blocked),Btn triangle,Playstation-Lstick-LeftPlaystation-Lstick-UpBtn trianglePlaystation-Lstick-RightBtn circle,Playstation-Lstick-LeftPlaystation-Lstick-DownBtn circle


Btn squareBtn square(blocked),Btn triangle,Playstation-Lstick-LeftPlaystation-Lstick-UpBtn trianglePlaystation-Lstick-RightBtn circlePlaystation-Lstick-LeftBtn circle,Btn square

Btn squareBtn square(blocked),Btn triangle,Playstation-Lstick-LeftPlaystation-Lstick-UpBtn trianglePlaystation-Lstick-RightBtn circlePlaystation-Lstick-LeftBtn circle,Playstation-Rstick-Up OR Playstation-Rstick-Down OR Playstation-Rstick-Left


Btn squareBtn square(blocked),Btn triangle,Playstation-Lstick-LeftPlaystation-Lstick-UpBtn trianglePlaystation-Lstick-RightBtn circlePlaystation-Lstick-LeftBtn square



Grab ResetsEdit

See Grab reset 


Btn squareBtn squareBtn square,Btn triangle,Playstation-Lstick-LeftPlaystation-Lstick-UpBtn trianglePlaystation-Lstick-RightBtn circlePlaystation-Lstick-RightBtn square,Btn triangle,Btn squareBtn squareBtn square,Playstation-Lstick-RightBtn triangle,Playstation-Lstick-LeftPlaystation-Lstick-UpBtn trianglePlaystation-Lstick-RightBtn circlePlaystation-Lstick-LeftBtn circle,Playstation-Lstick-LeftBtn square,Playstation-Lstick-UpPlaystation-Lstick-RightBtn trianglePlaystation-Lstick-LeftBtn circleBtn circle,Playstation-Rstick-Up OR Playstation-Rstick-Down OR Playstation-Rstick-Left

OkizemeEdit

Kill ConfirmsEdit

Level 1: Edit

Dante has no universal midscreen kill confirms - they are either character specific or require a wall.

CornerEdit

  • Playstation-Lstick-DownBtn circle, (turn around), Playstation-Button-R2
  • Btn squareBtn squareBtn square,Btn triangle,Playstation-Lstick-LeftPlaystation-Lstick-UpBtn trianglePlaystation-Lstick-RightBtn circlePlaystation-Lstick-RightBtn square,Btn trianglePlaystation-Lstick-UpBtn circle,Playstation-Button-R2

Character SpecificEdit

KratosEdit
  • Playstation-Lstick-RightBtn squareBtn square,Playstation-Lstick-LeftPlaystation-Lstick-UpBtn trianglePlaystation-Lstick-RightBtn circlePlaystation-Lstick-LeftPlaystation-Lstick-UpBtn circle,Playstation-Lstick-RightPlaystation-Button-R2


Level 2: Edit

Most of Dante's kill confirms are focused on his level 2.

MidscreenEdit

  • Btn squareBtn squareBtn square, Empty Cancel, Playstation-Button-R2
  • Btn circle, Playstation-Button-R2
  • Playstation-Lstick-RightBtn square, Playstation-Button-R2
  • Aerial Playstation-Lstick-DownBtn circle, Playstation-Button-R2 (Note: Must be performed from a distance)
  • Btn squareBtn squareBtn square, Playstation-Lstick-UpBtn triangle, Aerial Playstation-Lstick-DownBtn circle, Jump, Aerial Playstation-Lstick-RightBtn squareBtn squareBtn square, Playstation-Button-R2
  • Playstation-Rstick-Up, Btn squareBtn square, Playstation-Lstick-DownBtn square, Empty Cancel, Btn squareBtn square, Playstation-Lstick-DownBtn square, Hunger Cancel , Playstation-Button-R2 (Note: Impractical)

CornerEdit

  • Btn squareBtn squareBtn square, Playstation-Lstick-UpBtn triangle, Aerial Playstation-Lstick-DownBtn circle, Playstation-Button-R2
  • Btn squareBtn squareBtn square, Hunger Cancel, Aerial Btn triangle, Aerial Playstation-Lstick-UpBtn circle, Playstation-Button-R2

Character SpecificEdit

TechEdit

Multiple Aerial Gun CancellingEdit

While in the air, Dante can cancel from guns into more guns up to 3 times, and then cancel into angel dash to get away or to bait. A practical use of this is triangle, side triangle, down triangle . This usually nets the most AP and is the safest. 

Covering Ground Edit

Dante generally has a hard time moving in on and dealing with zoners. Dante has options that allow him to cover more ground in less time than them than a running opponent. While a raw angel dash is an excellent tool for avoiding attacks and punishing supers, the startup and recovery make it only slightly faster than running in terms of traverse time. A faster solution is shorthop into an aerial ebony and ivory rushdown and then cancel that into and aerial angel dash after the flip. This is much faster than running.

Jab SpacingEdit

Dante's jab is among the fastest jabs in the game and outranges those of every other character save Kratos and Dan. In addition to this, the hitbox is very decieving. When coupled with the ground angel dash, Dante can cover huge distances to almost instantly catch opponents off guard or punish landings.

Rebellion Side-Switch Edit

Dante can cancel angel dash into rebellion fury. While doing this, Dante can change direction. By tapping the opposite direction of the angel dash just after hitting square, Dante will swing rebellion behind him. This is practical for crossing up blocking opponents or for Oki. 

Air-Ground Combo StartingEdit

At a certain distance, Dante's hunger rekka has a big hitbox. The second input of hunger, Dante swings Osiris twice. The second time he swings Osiris has gigantic range and can be followed up with an angel dash to start a combo. Another air attack that has great range is the last hit of hunger. It can be cancelled from rainstorm at will, which makes it useful against slower characters.  

Double ParryEdit

Dante can parry twice in quick succession by doing a shorthop into parry followed by a parry after landing. This can confuse opponents who move in to punish the first parry.

Empty Cancel TurnaroudEdit

Dante can empty cancel in one direction and land facing the opposite direction. This is used mainly for crossing up opponents and executing the air arbiter level 1 confirm. The inputs are as follows: up-back triangle; forward circle; down-back circle. 

Frametraps Edit

Dante has 2 very good framtetraps on blocking characters. The first comes from the disjointed hitbox on the hunger poke. This can be used to poke on a blocking character and then dash in for a frametrap. The trap is only escapable by Kat's jab, a parry, or a roll.   

Mine CounteringEdit

Dante players of all levels have trouble dealing with mine characters. Dante can cancel from angel dash into counter, so for all mines Dante can cancel just as he hits it. This works best on mines with small vertical hitboxes like Sackboy's, Big Daddy's, and Evil Cole's.   

Using Rainstorm to Avoid GrabsEdit

The only counter to grabbing is being in the air. Dante's rainstorm puts him in an aerial state without the normal 10 frames of a jump being considered grounded, so if Dante is getting grabbed on wakeup he can backwards rainstorm-angel dash through the opponent as soon as he wakes up and then use the empty cancel side switch to punish the whiffed grab. Dante can also avoid grabs by doing a naked empty cancel. Because of the rainstorm and empty cancel, Dante has amazing defense against grabs and can use this technique to punish grab- resetters. The most notable example is avoiding Ratchet's grab setup due to the invincibility frames on wakeup.

External linksEdit

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