Level 1 Supers are the weakest supers, but they are the easiest to obtain. So far, they seem to be more close range than other supers. They vary in effectiveness from character to character, but Omar Kendall has stated that a good strategy to use is to repeatedly use Level 1 attacks since they are usually more efficient at scoring lots of points, despite their obvious shortcomings.
Sweet Tooth attaches TNT to an opponent and kicks them away. Any other opponent caught in the blast is also knocked out. The initial strike is a close range attack. The explosion is a medium to long range attack.
Cole uses the Kinetic Pulse to pick up the enemy and throw them across the stage. Any fighters who come into contact with the projectiled character will be knocked out along with the thrown character. The initial attack is a close ranged attack. The thrown opponent acts as a long range attack.
This attack is identical to Good Cole's variant. Evil Cole uses the Kinetic Pulse to pick up and throw an opponent, and anyone caught in its way will also be knocked out. However, Evil Cole's variant appears more menacing as grappled opponents seem to writhe in pain more so than Cole's standard variant.
Jak summons a blue eco vent and jumps upward. Any opponents directly above or beside Jak when summoning and using the eco vent will be knocked out by the surging blast of blue eco. A close range attack.
Isaac uses a stasis shot to freeze an opponent then followed by a Plasma Cutter to freely aim at the other opponents to the frozen opponent. The longer it charges, the bigger the blast. A medium to long range attack.