Polygonal Dante and Spike
|Voiced By||Same as their templates|
|Appears in||PlayStation All-Stars Battle Royale|
|Debut||PlayStation All-Stars Battle Royale|
The Polygonal All-Stars are clones of the playable characters in PlayStation All-Stars Battle Royale, created by Polygon Man to serve as his army. They only appear in Arcade Mode as part of the boss battle against Polygon Man, and are perfect duplicates of their templates, able to use all of the original characters' attacks, supers, throws, and even taunts. They appear as purple versions of their templates, with glowing yellow eyes.
If you lose your four lives, your character is transformed into a Polygonal All-Star, most likely meaning that the Polygonal All-Stars you fight are past characters who failed to defeat Polygon Man.
The Polygonal All-Stars' color scheme is only seen in the Arcade Mode and is not avaliable as a color for the different characters, though.
- Polygonal All-Stars in PlayStation All-Stars have the same fashion as the Heralds in Marvel vs. Capcom 3, except for it's surface color. Polygon Man and Galactus (MvC3) both have the power to summon characters in chromed form as minions to attack the player's character before him. Although, Polygon Man randomizes 3 of every characters in the game, while Galactus only copies 2 of 4 villain characters (Akuma, Doctor Doom, Dormammu and Albert Wesker).
- If Sir Daniel is wearing his Dragon Armor and uses Green Hand as a Polygonal All-Star, his head will not appear purple, but instead one of that costume's four colors.
- If the player uses Sackboy's Level 3, the Polygonal All-Stars' bubbles won't appear any different from a normal character's.
- If Radec uses the Now You See Me... taunt, he won't turn invisible like he normally would.
- This could explain why Sly Cooper can't turn invisible as a Polygonal All-Star.
- The Polygonal All-Stars are similar to Super Smash Bros.'s Fighting Polygon Team.